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Clementine ([personal profile] smarterthanthem) wrote2014-03-12 06:04 pm
Entry tags:

The Games: Application

OUT of CHARACTER
Name: Manda
Other characters: N/A

IN CHARACTER
Name: Clementine
Fandom: Telltale's: The Walking Dead
Canon point/AU: Season 2, episode 1 'All That Remains'
Journal: [personal profile] smarterthanthem
PB:
History: http://walkingdead.wikia.com/wiki/Clementine

Presentation: When people look at Clementine they underestimate her, it's an almost universal truth. People look at Clementine and see a skinny, malnourished child and they either dismiss her as a threat or someone unable to take care of herself. To Clementine this has benefits and drawbacks both. It can move people to ditch her as dead weight or inspire them to do their all to protect her from harm.

For those who take the time to talk to Clementine they may be surprised to find her surprisingly shrewd and in many ways mature far beyond her years. Clem projects an image that is caught between adult and child depending on the situation. To some this can be off-putting and worrying, possibly even disturbing. She has little patience for those who delude themselves to the realities of the world they live in and can be sharp-tongued in pointing this out. Yet she also displays a childish lack of wider knowledge and naivete in many ways that some can find endearing.

Coming from her own ruined world Clementine is not the picture of health or cleanliness. Her clothing is old and worn and bathing is luxury rarely found, her hair is also cut short (though still long enough to be in short pigtails) out of practical concerns. When she comes into the games she won't be the most visually appealing of tributes. One aspect people may notice about her though is she always wears her battered old baseball cap and will staunchly fight any attempts to rid her of it.
Motivations: Before the rise of the living dead Clementine was very much an average American eight year old, perhaps her a little smarter than average but overall, happy, outgoing and friendly. The rise of the living dead changed that.

Clementine’s life post-apocalypse has been marked as one of continued loss. She lost her parents and had her hopes that they would survive dashed. Most of the group she lived with after the dead rose ended up dying along the way, including the man who had taken the most care of her and who she had come to rely on as a substitute parent. Loss is a very real painful thing Clementine has had to deal with and it has hardened her. Aged eleven, Clementine has become a pragmatic, practical girl, understanding that there are no longer any constants or assurances in the world, there is only the fight to survive and it is a fight most people will lose, even those closest to her. With this dour viewpoint she is focused on survival and what remains of her adopted family, Christa. There is an indication that she feels she not only wants to survive for her own sake but also for all the people she has lost in the past three years of her life. Part of this may be linked to her guilt for inadvertently causing Lee’s death. Because Clem ran away from him in a moment of anger and upset Lee was bitten and subsequently died after saving Clementine from the hands of a malevolent stranger. In the end Clementine had to shoot Lee herself, at his request, to stop him becoming a walker. She is determined not to waste the chance at life she has been given.

Living in the world Clementine does has desensitised her to a lot of horrors, though she is still not completely immune to the various tragedies and cruelties that go off around her. While death is a constant presence it still affects her but she accepts it as fact, something to be borne and carried with you but never allowed to be in the way of living. The presence of walkers even has become more of an everyday obstacle, rather than some unknown horror, Clem has a healthy fear of them but has learned how to deal with the dead. Lee instilled in her the knowledge that she, as a living person, was smarter than a walker and that she could always outwit them and has no qualms against killing them. It is uncertain how far this extends to living foes though it is seen during the night time pursuit by the bandits who found her and Christa she is willing and able to commit violence against humans (such as forcing a man into the arms of a walker) to escape.

Not all is dark in Clementine’s world and personality however. She is still kind and friendly to others when it is safe to be. She is still the type of girl to reach and befriend others where possible, including animals. Clever and witty, she is good at scoping out the situation and fitting herself in among others, both fine with using her youth to elicit sympathy and also understanding it is not a failsafe protection from the cruelty, scrutiny and scepticism of other survivors. Conversely she can also be annoyed at being underestimated by those around her when they are part of a group she has been accepted by, feeling a need to prove herself an asset rather than a burden because of her age -- likely tying back to her survivors guilt with what happened to her original group.

She is strong and determined when needed, able to stand up for and support herself alone, possessed of a fortitude beyond most children of her age, the kind of child who can stitch closed her own wounds. Clem is a resourceful young girl who understands the world around her and lives in the present while not forgetting the past, she is seen to hold on to her photo of Lee, as well as her drawing of a family of survivors she once knew.

Setting: She'll be justly horrified once she understands what she's been drawn into. Coming from a world where life is now rarely found and possibly on the road to extinction the idea that people could watch others fight and die for fun is a whole new level of horror. Just when she thought she had become jaded to all the possible cruelties of people Clem will discover this is far from true. Her goal will be to escape it as soon as possible.

SAMPLES
First Person Thread: [It takes some time for Clementine to be able to speak. For the first hour she does nothing but lie there, staring up at the ceiling with the recordings instruction only a dull, distant buzzing in her ear.

Was that how it felt? To everyone? When all she'd known had perished had they felt the same despite the manner of their demise, that fear, that denial. For a moment she stands again before Lee, the gun a heavy weight in her too small hands. She remembers no fear in his eyes, only sadness and regret tinged with the compassion he'd always shown to her. She misses him now, suddenly and painfully, a clenching feeling around her heart and it's a battle not to cry like the naive little girl she used to be.]


Back when things first went bad... I was stupid. I thought the dead were the only monsters, that they were the real monsters.

[There's another quiet moment as Clementine holds herself together, betrayed by only a small hitch in her breathing, pushing forward with what she means to say.]

I was wrong though, I learned that too late. It's not the dead that everyone should fear, it's the living. They're the real monsters, they know what they're doing and they do it anyway.

[Her voice hardens.]

That's all I want to say.

Prose: "I don't understand, what do you want me to do?" Clementine asks, shrinking a little in the broad expanse of the room, her eyes roaming the type of equipment that most survivors dreamed of back home. Her question falls upon death ears, these people aren't interested in explaining things to her she quickly realises, they simply want her to act.

Their gazes are unnerving -- some are less focused than others, there seems to be a banquet on the balcony where these men and women sit that makes Clementine's stomach rumble in anxious need. Something tells her they're not likely to share. Cautiously she starts to walk around the room for lack of any other ideas, her small hands touch some of the objects she finds and shy away from others.

No guns, of course not.

It seems like a joke, something from glimpses of movies she wasn't strictly supposed to have seen as a child, back when her parents were alive and television still a thing. "What am I supposed to do...?"

This time it's spoken quietly to herself, her hand drifts over and then stops at a tool that looks startlingly familiar. It's an ice axe, one like Molly used back in Savannah. Clementine doubts she could use it to the agile effectiveness Molly had but still, she grasps it and weighs it in her hand.

There's a mannequin in the middle of the room and despite the trepidation in her heart Clem approaches it. If she really is going to be put into a fight to the death -- her hand trembled at the thought -- then she's going to do what she has to to survive, just like she always does. With all the force she can muster Clementine swings the sharp end into the mannequin's stomach, imagining it's a Walker as she yanks it down and goes for the all important blow to the head.

What is your character scored: A 4 or a 5. She's smart and incredibly resourceful but only eleven years old.

As per established canon Clem is, like everyone else in her world, already infected with whatever caused the walker outbreak. No matter the manner of her death (unless it's a critical head injury) she will turn into a zombie that can only be killed through the destruction of the brain.