Clementine (
smarterthanthem) wrote2014-01-01 10:38 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
OOC: Exsilium App
» PLAYER INFORMATION
Player NAME: Manda
Current AGE: 26
Player TIME ZONE: GMT
Personal JOURNAL:
katamanda
IM & SERVICE: AIM @ katalock
Player PLURK: katamanda
Current CHARACTERS: Seras Victoria | Hellsing
» CHARACTER INFORMATION
Character NAME: Clementine
Canon & MEDIUM: Telltale Games: The Walking Dead, video game
Canon PULL-POINT: Season 2, episode 1 : All That Remains. Shortly after being bitten by the dog.
Character AGE: 11
Character ABILITIES: Marksmanship – With a pistol.
Survival skills – Basic, learned by trial and error
First aid – she knows how to stitch up wounds and wrap bandages.
Character HISTORY: http://walkingdead.wikia.com/wiki/Clementine#Post-Apocalypse
Clementine in the Walking dead serves as a secondary protagonist in the first season and by the second season, the primary protagonist. She enters the story as a helpless little girl, desperately needing the protection of the main character, Lee, in the face of a world turned upside down where threat comes not just from the walking dead themselves but other survivors. She provides a moral compass, a link to the concept of humanity in a world where survival can mean abandoning your principles. She is taught to survive and, through the story, face the true consequences of actions, forced to grow up quickly when she ultimately and tragically loses her caretaker and substitute parent.
By the time the second season begins Clementine has matured, having lived almost three full years in the zombie apocalypse. She has become a survivor in her own right, living life by the lessons Lee taught her during their time together and when thrust into danger and separated from her last remaining link to the past she continues on struggling to survive.
Character PERSONALITY: Before the rise of the living dead Clementine was very much an average American eight year old, perhaps her a little smarter than average but overall, happy, outgoing and friendly. The rise of the living dead changed that.
Clementine’s life post-apocalypse has been marked as one of continued loss. She lost her parents and had her hopes that they would survive dashed. Most of the group she lived with after the dead rose ended up dying along the way, including the man who had taken the most care of her and who she had come to rely on as a substitute parent. Loss is a very real painful thing Clementine has had to deal with and it has hardened her. Aged eleven, Clementine has become a pragmatic, practical girl, understanding that there are no longer any constants or assurances in the world, there is only the fight to survive and it is a fight most people will lose, even those closest to her. Despite this dour viewpoint she is focused on survival and what remains of her adopted family, Christa. There is an indication that she feels she not only wants to survive for her own sake but also for all the people she has lost in the past three years of her life. Part of this may be linked to her guilt for inadvertently causing Lee’s death, because Clem ran away from him in a moment of anger and upset Lee was bitten and subsequently died after saving Clementine from the hands of a stranger. In the end Clementine had to shoot Lee herself, at his request, to stop him becoming a walker. She is determined not to waste the chance at life she has been given.
Living in the world Clementine does has desensitised her to a lot of horrors, though she is still not immune to the various tragedies and cruelties that go off around her. While death is a constant presence it still affects her but she accepts it as fact. The presence of walkers even has become more of an everyday obstacle, rather than some unknown horror, Clem has a healthy fear of them but has learned how to deal with the dead. Lee instilled in her the knowledge that she, as a living person, was smarter than a walker and that she could always outwit them and has no qualms against killing them. It is uncertain how far this extends to living foes though it is seen during the night time pursuit by the bandits who found her and Christa she is willing and able to commit violence against humans to escape.
Not all is dark in Clementine’s world and personality however. She is still kind and friendly to others when it is safe to be. She is still the type of girl to reach and befriend others where possible, including animals. Clever and witty, she is good at scoping out the situation and fitting herself in among others, both fine with using her youth to elicit sympathy and also understanding it is not a failsafe protection from the scrutiny and scepticism of other survivors.
She is strong and determined when needed, able to stand up for and support herself alone if need be, possessed of a fortitude beyond most children of her age, the kind of girl who can stitch closed her own wounds. Clem is a resourceful young girl who understands the world around her and live in the present while not forgetting the past, she is seen to hold on to her photo of Lee, as well as her drawing of a family of survivors she once knew.
» EXSILIUM INFORMATION
Chosen WEAPON: Clementine will choose a handgun. Her weapon will evolve in time in such ways as expanded ammo capacity, higher calibre bullets (with no kickback) and extended range comparable to a rifle. Eventually -- unless Clementine specifically aims for a different area, it will make completely accurate headshots in her hand only.
Character INVENTORY: At this canon point the only equipment Clementine carries is a pocket knife she found in the arm of a walker.
» SAMPLES
First PERSON: My name is Clemetine.
[The voice of the child, undoubtedly a child takes what sounds like a pained breath before carrying on.]
I heard there’s doctors here, real doctors. I need one; my arm is hurt pretty bad. It needs disinfecting and stitching, bandages too. Please, could someone tell me where to go? Even just the supplies, I could do it myself then.
[She swallows, barely audible. She’s not feeling good at all.]
And… food, is there somewhere I could get food? I’m starving.
[It doesn’t hurt to ask, right.]
Third PERSON: Test Drive link: http://dramaticshitinlatin.dreamwidth.org/38041.html?thread=18746009#cmt18746009
» ADDITIONAL NOTES
Anything else you feel is necessary.
Player NAME: Manda
Current AGE: 26
Player TIME ZONE: GMT
Personal JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
IM & SERVICE: AIM @ katalock
Player PLURK: katamanda
Current CHARACTERS: Seras Victoria | Hellsing
» CHARACTER INFORMATION
Character NAME: Clementine
Canon & MEDIUM: Telltale Games: The Walking Dead, video game
Canon PULL-POINT: Season 2, episode 1 : All That Remains. Shortly after being bitten by the dog.
Character AGE: 11
Character ABILITIES: Marksmanship – With a pistol.
Survival skills – Basic, learned by trial and error
First aid – she knows how to stitch up wounds and wrap bandages.
Character HISTORY: http://walkingdead.wikia.com/wiki/Clementine#Post-Apocalypse
Clementine in the Walking dead serves as a secondary protagonist in the first season and by the second season, the primary protagonist. She enters the story as a helpless little girl, desperately needing the protection of the main character, Lee, in the face of a world turned upside down where threat comes not just from the walking dead themselves but other survivors. She provides a moral compass, a link to the concept of humanity in a world where survival can mean abandoning your principles. She is taught to survive and, through the story, face the true consequences of actions, forced to grow up quickly when she ultimately and tragically loses her caretaker and substitute parent.
By the time the second season begins Clementine has matured, having lived almost three full years in the zombie apocalypse. She has become a survivor in her own right, living life by the lessons Lee taught her during their time together and when thrust into danger and separated from her last remaining link to the past she continues on struggling to survive.
Character PERSONALITY: Before the rise of the living dead Clementine was very much an average American eight year old, perhaps her a little smarter than average but overall, happy, outgoing and friendly. The rise of the living dead changed that.
Clementine’s life post-apocalypse has been marked as one of continued loss. She lost her parents and had her hopes that they would survive dashed. Most of the group she lived with after the dead rose ended up dying along the way, including the man who had taken the most care of her and who she had come to rely on as a substitute parent. Loss is a very real painful thing Clementine has had to deal with and it has hardened her. Aged eleven, Clementine has become a pragmatic, practical girl, understanding that there are no longer any constants or assurances in the world, there is only the fight to survive and it is a fight most people will lose, even those closest to her. Despite this dour viewpoint she is focused on survival and what remains of her adopted family, Christa. There is an indication that she feels she not only wants to survive for her own sake but also for all the people she has lost in the past three years of her life. Part of this may be linked to her guilt for inadvertently causing Lee’s death, because Clem ran away from him in a moment of anger and upset Lee was bitten and subsequently died after saving Clementine from the hands of a stranger. In the end Clementine had to shoot Lee herself, at his request, to stop him becoming a walker. She is determined not to waste the chance at life she has been given.
Living in the world Clementine does has desensitised her to a lot of horrors, though she is still not immune to the various tragedies and cruelties that go off around her. While death is a constant presence it still affects her but she accepts it as fact. The presence of walkers even has become more of an everyday obstacle, rather than some unknown horror, Clem has a healthy fear of them but has learned how to deal with the dead. Lee instilled in her the knowledge that she, as a living person, was smarter than a walker and that she could always outwit them and has no qualms against killing them. It is uncertain how far this extends to living foes though it is seen during the night time pursuit by the bandits who found her and Christa she is willing and able to commit violence against humans to escape.
Not all is dark in Clementine’s world and personality however. She is still kind and friendly to others when it is safe to be. She is still the type of girl to reach and befriend others where possible, including animals. Clever and witty, she is good at scoping out the situation and fitting herself in among others, both fine with using her youth to elicit sympathy and also understanding it is not a failsafe protection from the scrutiny and scepticism of other survivors.
She is strong and determined when needed, able to stand up for and support herself alone if need be, possessed of a fortitude beyond most children of her age, the kind of girl who can stitch closed her own wounds. Clem is a resourceful young girl who understands the world around her and live in the present while not forgetting the past, she is seen to hold on to her photo of Lee, as well as her drawing of a family of survivors she once knew.
» EXSILIUM INFORMATION
Chosen WEAPON: Clementine will choose a handgun. Her weapon will evolve in time in such ways as expanded ammo capacity, higher calibre bullets (with no kickback) and extended range comparable to a rifle. Eventually -- unless Clementine specifically aims for a different area, it will make completely accurate headshots in her hand only.
Character INVENTORY: At this canon point the only equipment Clementine carries is a pocket knife she found in the arm of a walker.
» SAMPLES
First PERSON: My name is Clemetine.
[The voice of the child, undoubtedly a child takes what sounds like a pained breath before carrying on.]
I heard there’s doctors here, real doctors. I need one; my arm is hurt pretty bad. It needs disinfecting and stitching, bandages too. Please, could someone tell me where to go? Even just the supplies, I could do it myself then.
[She swallows, barely audible. She’s not feeling good at all.]
And… food, is there somewhere I could get food? I’m starving.
[It doesn’t hurt to ask, right.]
Third PERSON: Test Drive link: http://dramaticshitinlatin.dreamwidth.org/38041.html?thread=18746009#cmt18746009
» ADDITIONAL NOTES
Anything else you feel is necessary.